You play as a virus called M.A.L. and you must infect every computer!

Don't interrupt the resistors on the circuit, or the anti-virus will hunt you down! Find the crypto keys to get past crypto locks and find the exit to the next circuit board.

Controls:

  • Move: Arrow keys, WASD, D-pad/Control Stick.
  • Go Faster: Shift, (Xbox) X button.
  • Activate: Space, Control, (Xbox) A button.

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Download for Linux 135 MB

Comments

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That's a really great idea! Didn't know I'd like the concept of a game that takes place in a circuit board this much.

Both the art and the music were great, and the lil image inbetween levels was very cute, would have liked even more of those, it's such a good aesthetic.

If there's one thing that would've made the game more enjoyable, that woul've been better controls. The player character often slid around the circuit and made movement a little hard, especially when there was somewhere I had to turn in time and had to go over some transistors.

The music was pretty great, and I appreaciated the computer-voice and all the other audio effects. Same for the visual effects, the dimmed down light gave a nice vibe of doing an incognito mission.

This was pretty great, looking forward to your next stuff!
Lionel Bell

Hey, thanks for your more than deservingly kind words. I have had trouble with people not liking the controls, and im not realky sure what to do about them. The previous version had controls where you didnt slide at all, and I just added the sliding because I thought it might feel better and help a little in the corners, but idk...


Im especially glad you liked my incredibly laughable placeholder programner art, haha! I also would like more, and better, music. I just havent really worked on that much.


Cone back sometime and maybe ill have a more updated version with much more content.

Also, one question: Did you make it to the end, or did you get bored/frustrated part way through?

Yo, I'll certainly come back sometime!

As for your question, I actually didn't make it to the end. That's mostly because I wasn't sure when it was gonna end since there wasn't a feel of progression yet. Even something like a level select structure could've grounded the game as I played it maybe? Something to tell me that I'm moving forward, or at what point of the game I am.

I also just tried your old version, and I actually prefer the movement there! I think what was there that made movement harder were those not-straight corners, but since in this newer version you don't have them, I think the non-sliding version could work out.

Hope this helps, I'm always available in case you want someone to do some playtesting!